Hearth Orlan seems much better for a melee Rogue. Plus, depending on the enemy, both of you hitting it might actually be too much damage and a waste there too. If you want to get the most out of the racial, you're stuck always standing close to another member and always forcing them to be hitting the same target. That's how the Marking weapons work (which makes the mod mostly useless). It's overrated compared to Distant Advantage, and I'm not even sure if it works at all if you aren't at least 5m close to the same teammate you're trying to gain the buff from. I also don't like the Hearth Orlan racial. I am gona have wizard for sure, and cipher most likely tho so its not about debuffs here but more about hard crowd control than anything when we talk about borressaine stun, also when i consider debuffs i dont think about 1 debuff that gives sneak attack this is always gona happen in this team my rogue will always have all targets debuffed, but at some point in the game Deathblows come in to play then you want to have 2 debuffs running on every enemy. ![]() not sure anymore, Also i remember it being quite reliable(in terms of stunning the target) on my hireling ranged rogue last playtrough, it proc's on crit but the proc chance isnt low i think and rogue crit's all the time, i want this build to be 1 crit 1 hit 1 crit 1hit 1 crit, something like that so geting stun proc isnt a problem, also i believe Jolting Touch proc's on crit aswell so its as random as the stun. seemed best choice but now when i hear reports of it being bugged. I typically have at least one Wizard and one Cipher anyway, so CC isn't an issue.īoressaine i dont know anymore. Random stuns don't appeal to me either, especially if it messes up positioning for other classes. I have never used Borresaine, and think the mods on it are pretty terrible. Even though Jolting is only once per encounter, it still adds up to quite a bit over time, since it jumps targets. ![]() I just use a fine War Bow until Cloudpiercer (which you can get relatively early). ![]() Any1 choosing Wood Elf over Hearth Orlan ? Why ? Why Not ? At the moment i am leaning towards Hearth Orlan(Full Crit focused Build) but Wood Elf and its +Accuracy is always an option(This is POTD and Accuracy=Crit),also Wood Elfs tend to get better attributes and you can start 19 Might 19 Dex or 18 Might 20 Dex, meanwhile Orlan can get as good as 18 Might and 18 Dex only, but their racial is BEAST. ![]() Wood Elf Living Lands (Might 19 Con 3 Dex 19 Per ? Int 18 Res ?) Hearth Orlan Living Lands(Might 18 Con 3 Dex 18 Per ? Int 18 Res ?) Try to keep the discussion about Ranged Rogue only ( No Ranger, no Cipher discussion and no melee Rogue either), also keep in mind that Max damage is the key and the point of this build not dialogue choices or anything else like that, so dont mix it into this thread. I am going to play simple Path of the Damned , without any strings attached ( no Trial no Expert ).Here i make this topic so you could help me find best choices for this build, also to discuss anything that is related to Ranged Rogue and Player Character specific buffs and Min/Max'ing. Hello there forum, so with upcoming Patch 1.05 bringing ton of changes to our game, i decided to start my 3rd Playtrough for the new patch, with Min/Maxed Ranged Rogue PC meanwhile using "story companions" to support this character as hard as they can.
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